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Games writing and more by Janine Hawkins. Almost like a portfolio, except when it's not.
Reblogged from singleframevideogame  9 notes
singleframevideogame:

I spent some time revamping the thumbnails for my ongoing LP project, Let’s Play 20+ Years of Sailor Moon, and got a few neat enlarged screens out of it, so, yes, Sailor Moon is going to be the thing that brings SFVG back from the dead. 
Bishoujo Senshi Sailor Moon (PC Engine)
(Source: SingleFrameVideoGame)

singleframevideogame:

I spent some time revamping the thumbnails for my ongoing LP project, Let’s Play 20+ Years of Sailor Moon, and got a few neat enlarged screens out of it, so, yes, Sailor Moon is going to be the thing that brings SFVG back from the dead. 

Bishoujo Senshi Sailor Moon (PC Engine)

(Source: SingleFrameVideoGame)

Decided to celebrate the Crystal release by uploading all four parts of our playthrough of Usagi’s story, from the Bishoujo Senshi Sailor Moon PC Engine visual novel game. Part 1 is embedded above, and you can find the others (including the other girls’ stories) in the Let’s Play 20+ Years of Sailor Moon playlist on YouTube.

Reblogged from classicshoujo  37,322 notes

Sailor Moon Past // Present 

This just sort of reminds me that the original anime had a sense of humor that the new one hasn’t really demonstrated. They seem very focussed on being kind of… Glowy and fancy instead. That’s more true to the manga maybe, or speaks to the industry climate in which each series was produced? I’m into the pretty stuff too, but I’ll miss the silly stuff if they’ve ditched it completely.